Copyright 2009 All-American Outdoor Gaming: Beanbag Games. All rights reserved.

CORNHOLE GAME RULES

* Two Cornhole boards should be placed on a flat surface with the front edges 27 feet apart.

* The Pitching Areas are located on either side of the boards -- the foul line is the front edge of the boards.

* Players may toss from anywhere behind the front of the board, but all bags must be tossed from

the same side as the first toss.

* The dimension of the target board is 24 inches by 48 inches.

* The front edge of the board should be 4 inches above ground level. The rear edge of the board should be 12 inches above ground level.

* The target hole should be 6 inches in diameter with smooth edges. It should be centered 9 inches from the back edge of the board and 12 inches from each side.

* Each team should have 4 bags of the same color, but a different color from the other team.

* The bags should be made from duck canvas, and may be any color that is easy to see during Cornhole play. Each bag is filled with 2 cups of whole feed corn. Bag dimensions should be 6 inches by 6 inches and weigh 16 ounces.

* 3 points if the bag is tossed in the hole.

* 1 point if the bag remains on the target board. A bag hanging over the edge of the board, but does not touch the ground, is considered to be on the board.

* 0 points if the bag touches the ground. If the bag bounces onto the target board, hangs over the edge and touches the ground or another bag that is on the ground, no points should be counted. Bags that bounce onto the target board should be removed before the next bag is tossed.

* Scoring is generally done by cancellation. After each round, the difference between both players

scores is the score given to the highest scoring player. If both players score the same, no one

will receive any points.

* Partners stand at opposite Cornhole target boards, each on the same side of the board.

* Each team will have four Cornhole bags of the same color, but a different color from the other team. Game play will start from one end.

* "The Diddle" is the method for determining which team goes first. Each player tosses a bag, and

the team with the bag closest to the hole will begin the game.

* The first team will toss a Cornhole bag at the opposite target board.

* Teams will alternate turns tossing their bags until all 8 bags are tossed.

* After all eight bags are tossed, the score is calculated and points assessed accordingly.

* After the score is logged, the players on the opposite end will toss their Cornhole bags in the same manner. The team scoring the most points in the previous round will toss first.

* The first team to reach 21 points at the end of that round wins the game. If both teams reach 21

points or more, the team with the most points win that game.

* Two Washers platforms should be placed on a flat surface with the holes 10 feet apart.

* The Pitching Areas are located on either side of the platform -- the foul line is the front edge of the platforms.

* Players may toss from anywhere behind the front of the platform, but all washers must be tossed from the same side as the first toss.

* Target board dimensions are 16 inches wide by 48 inches long.

* The three holes are 4 inches in diameter and spaced 12 inches from center of hole to center of hole. The top

hole is centered on the board 8 inches from the back edge and 8 inches from either side.

* Each team should have 4 washers of the same color but different in color from the other team's washers.

* Washers should be 2 1/2 inches OD and the hole should be 1 inch in diameter.

* 5 points if the washer is tossed in the furthest hole.

* 3 points if the washer lands in the middle hole.

* 1 point if the washer lands in the nearest hole.

* 0 points if the washer bounces onto or lands on the target platform. No points are awarded if the washer is on the edge of the hole.

Scoring is generally done by cancellation. After each round, the difference between both players

scores is the score given to the highest scoring player. If both players score the same, no one

will receive any points.

* Partners stand at opposite Washers boxes, each on the same side of the box.

* Each team will have four washers of the same color, but a different color from the other team. Game

play will start from one end.

* "The Diddle" is the method for determining which team goes first. Each player tosses a washer, and

the team with the washer closest to the furthest hole will begin the game.

* The first team will toss all of their washers at the opposite washer box.

* The second team will toss all of their washers likewise.

* After all washers are tossed, the score is calculated and points assessed accordingly.

* After the score is logged, the players on the opposite end will toss their washers in the same

manner. The team scoring the most points in the previous round will toss first.

* The first team to reach 21 points at the end of that round wins the game. If both teams reach 21

points or more, the team with the most points win that game.

* Two Washers boxes should be placed on a flat surface with the holes 21 feet apart.

* The Pitching Areas are located on either side of the box -- the foul line is the front edge of the boxes.

* Players may toss from anywhere behind the front of the box, but all washers must be tossed from the same side as the first toss.

* Box sizes vary according to the builder, but they are generally 16 inches square.

* The hole should be constructed from 4 inch PVC pipe and be even in height with the top of the box.

* Each team should have 4 washers of the same color but a different color from the other team.

* Washer dimensions should be 2 1/2 inches OD and 1 inch hole diameter.

* 3 points if the washer is tossed in the hole.

* 1 point if the washer lands inside the box.

* 0 points if the washer lands outside of the box OR bounces into the box.(A washer that bounces

into the box should be removed before the next washer is tossed)

* Scoring is generally done by cancellation. After each round, the difference between both players

scores is the score given to the highest scoring player. If both players score the same, no one

will receive any points.

* Partners stand at opposite Washers boxes, each on the same side of the box.

* Each team will have four washers of the same color, but a different color from the other team. Game play will start from one end.

* "The Diddle" is the method for determining which team goes first. Each player tosses a washer, and the team with the washer closest to the hole will begin the game.

* The first team will toss all of their washers at the opposite washer box.

* The second team will toss all of their washers likewise.

* After all eight washers are tossed, the score is calculated and points assessed accordingly.

* After the score is logged, the players on the opposite end will toss their washers in the same

manner. The team scoring the most points in the previous round will toss first.

* The first team to reach 21 points at the end of that round wins the game. If both teams reach 21

points or more, the team with the most points win that particular washer toss game.

* Two ladder racks should be placed on a flat surface with the ladders fifteen feet apart.

* The Bolo tossing areas are located on either side of the ladder rack -- the foul line is the front edge of the ladder rack.

* Two ladder racks

* Six bolos (3 with red cord and 3 with white cord).

* 1 point if the bolo stays on the lower (blue) rail.

* 2 points if the bolo stays on the middle (white) rail.

* 3 points if the bolo stays on the top (red) rail.

* The first person/team that scores exactly twenty-one points is the winner of that round. In the event that

both persons/teams score exactly twenty-one points on the same turn, continue playing until one team

scores more points.

* If playing pairs, play is from the same end. If playing teams, one player from each team plays from one

end and the other players play from the other end.

* A coin toss or other means agreeable to both sides will determine who tosses first.

* Each player will toss the three bolos at the opposing ladder rack, then the other player will toss three

bolos. Calculate the score.

* Continue until a person/team scores twenty-one points. Turns that result in a score over twenty-one points do not count and that person/team's score will remain at the same value as before that turn.

(Example: If the score is 18 at the beginning of a person/team's turn, and after the three bolos are tossed, the score is 22, the score after that turn would remain at 18.)

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